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Stevens R., Raybould D. The Game Audio Tutorial. A Practical Guide to Sound and Music for Interactive Games 2011 PDF + Content FREE screenshot
PDF/PDF + Content | 21.66 MB/15.41GB
This practical guide to Game Audio puts the means of production into the hands of Sound Designers, Composers, and Game Designers. If you want to be part of the future of Game Audio you need to learn how to produce Interactive Audio, not just one shot sound effects or music loops. Better use of Audio makes a better Game and it's your job to make this happen. You can do this by talking, but you can do it better by showing.

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